Thursday, July 13, 2006

Generating 3D buildings inside WorldWind like GoogleEarth do




I have been working with DirectX adding building strutures inside WorldWind.
Data is extracted directly from a shapefile. There is one field containting the number of levels for each structure.
The shapefile contains polygons.

The base poygon is placed at ground level taking its altitude from the Terrain and the structure height from the number of levels .

The result is a life like picture of Mexico DF, at least part of Miguel Hidalgo.



As you can see, there are no ceilings, but im working on it.
This project is meant to be used as a WFS client for Urban Areas, but needs lot of work!!